mercredi 19 août 2009

Cultures


Like many other games of its type, Cultures is based on producing food and raw materials to expand your settlement and increase its population. You assign your Vikings to build various structures, and once these structures are built you assign workers to man them. The more a Viking performs a particular task, the better he becomes at it, until he earns a "diploma" and becomes certified in that skill. The skill tree requires expertise in one skill before progressing to the next: To become a miller, for instance, a Viking must first become a master farmer. The linear building dependencies mirror this scheme, and through this gradual advancement you'll eventually have temples, weapons makers, carpenters, and all sorts of other buildings and artisans. Despite the storyline, the actual gameplay doesn't do much to evoke the feeling of a Viking saga and actually seems fairly bland



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SupperDupper

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